YOUR WAY THROUGH
Easy · No timer · Fresh health and shield each hall
Move guideKeyboard · touch · gamepad +
Movement & defense
A D / ← → move and face that way · W ↑ jump
Release to keep facing; attacks lock direction. S ↓ crouch-guards; move away from foes to stand-guard.
Combos & guard breaks
J punch → K kick → L heavy → U SHOW
Chain on hit. Heavies beat crouch-block. O ; throws beat guard.
Dash & perfect parry
Shift / double-tap a direction: dash, costs 20 Drive.
Space perfect parry, costs 30 Drive. Throws beat parry.
Meter & practice
U SHOW costs 25 meter. I REFUSE costs 100.
Esc P pause · R resets the practice room.
GAMEPAD Left stick / D-pad moves; up jumps. A punch · B kick · X heavy · Y SHOW · LB throw · RB REFUSE · LT parry · RT dash · Start pause.
Hall 09: the three-phase boss and the American Eagle fight together. Defeat both and break the structure to open the exit. The eagle locks its target before diving: move, stand guard or parry, then punish its low recovery. Jump-heavies can reach it in the air.
Kicks and heavies sweep up to two foes in front; punches, throws and REFUSE focus on one. Brief protection after a hit gives you time to move, dash or counterattack.
+ GREEN: HEALTH +18 / +36↑ BLUE: METER +18 / +35✦ GOLD: BUFF 6 / 10s
Nearby supplies move toward you, including drops at your feet. Golden buffs boost damage to foes by 42% and bypass hall armor. Collect again to extend up to 15 seconds. Pausing freezes the duration.